sv_df_airstrafeaccelerate
Defrag CPM airstrafe acceleration for A/D movement.
Defrag CPM airstrafe acceleration for A/D movement.
Changes the speed multiplier when holding duck in noclip or practice mode.
Changes the speed multiplier when holding sprint in noclip or practice mode.
Changes whether to lock your move direction when sliding.
Changes the powerslide’s speed boost.
Changes the max powerslide time, in milliseconds.
Changes the wallrun acceleration.
Changes the anticipation logic for wallrunning, 0 = None; 1 = Eye roll only, 2 - Full (bumps).
Changes the wallrun speed boost.
Changes the max angle of the wall normal to end a wallrun. Higher values allow the player to wallrun across sharper turns.