entity

trigger_catapult

entity
trigger, player, TF2

A trigger volume that launches the player at a specified speed towards a target or in a direction. This entity also contains some filtering for the players velocity and entry angle. Keyvalues # Player speed (playerspeed<float>) Speed at which to launch the players (u/sec). Default is 450. Physics speed (physicsspeed<float>) Speed at which to launch physics objects (u/sec). Default is 450. Use threshold check (useThresholdCheck<integer>) Turns on filtering based on the player’s speed and entry angle when interacting with the entity. ...

trigger_momentum_limitmovement

entity
trigger, player, map, ahop, bhop, movement

Trigger that prevents the player from doing specific keypress movements. Keyvalue # Track Number (track_number<integer>) The track that this trigger belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Flags # Prevent the player from moving forward (8192) (Disabled by default) Prevent the player from moving to the left (16384) (Disabled by default) Prevent the player from moving to the right (32768) (Disabled by default) Prevent the player from moving backward (65536) ...

trigger_momentum_multihop

entity
trigger, map, bhop, player

Trigger that allows for multiple hops inside of it, and teleports the player if they stay inside for longer than the hold time. Keyvalues # Remote Destination (target<target_destination>) The entity specifying the point to which the player should be teleported. Local Destination Landmark (landmark<target_destination>) When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity). Velocity Scale Factor (X Y Z) (velocityscale<vector>) ...

trigger_momentum_onehop

entity
player, map, track, trigger

Trigger that teleports the player after only one entry, or if they stay inside for longer than the hold time. Keyvalues # Remote Destination (target<target_destination>) The entity specifying the point to which the player should be teleported. Local Destination Landmark (landmark<target_destination>) When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity). Velocity Scale Factor (X Y Z) (velocityscale<vector>) ...

trigger_momentum_progress

entity
trigger, track, map

Used for storing a discrete progress number in the player. Keyvalues # Progress Number (progress_number<integer>) -1: An optional number to assign to this progress trigger, used by filter_momentum_progress. Output # OnResetOnehops(void) Fired when the player touches this trigger.

trigger_momentum_promptinput

entity
trigger, player, map, track

Trigger that prompts the player to press up to three keys inside it’s volume. Keyvalues # Key that fires (lookedkey<choices>) Forward (0) Back (1) Move Left (2) Move Right (3) Jump (4) Duck (5) Attack (6) Attack 2 (7) Reload (8) Speed (9) Walk (10) The default value is 0. Second key to use that fires, if held down at the same time as other keys (lookedkey2<choices>) None (0)** Forward (1) Back (2) Move Left (3) Move Right (4) Jump (5) Duck (6) Attack (7) Attack 2 (8) Reload (9) Speed (10) Walk (11) The default value is 0. ...

trigger_momentum_push

entity
push, trigger

A trigger volume that modifies the velocity of players that touch it. This allows mappers to change how and when the velocity is applied, providing more customization than the normal trigger_push. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Push Direction (Pitch Yaw Roll) (pushdir<angle>) Defines the direction at which the player will be pushed. Force of the push (force<integer>) ...

trigger_momentum_resetonehop

entity
trigger, map, track

Trigger that resets all of the onehop triggers the player has touched. Keyvalues # Track Number (track_number<integer>) The track that this trigger belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Output # OnResetOnehops(void) Fires when all hops are being reset.

trigger_momentum_slide

entity
slide, trigger

NOTE: Depreciated, use func_slide instead. A trigger volume that allows the player to slide across the surface of a brush without friction. This must be placed above the brush in order for the slide to work. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Stick player to ground (StuckOnGround<integer>) Forces the player to stay on the ground throughout the slide trigger, even if it suddenly curves downwards or launches the player upwards. ...